πŸ“Š Tavern Economy & Curve Sandbox

🌾 Brewery Buildings Engine

Tier 1 Base Cost (πŸͺ™ Gold) Initial purchase price for Tier 1. Higher tiers scale in parity with floor pull costs.
Cost Growth Multiplier Price inflation per copy (1.15 = +15%/copy). 10 copies cost ~20.3x base.
Tier 1 Base Prod (L/s) Rule of 10 anchor: 0.10 L/s Γ— 10 copies = 1.0 L/s (100% of Floor 1 base demand).
Prod(Tier) = (FloorDemand / 10) Β· Cost(10) β‰ˆ PullCost(Next Floor)

βš”οΈ Waifu Level-Up Parameters

Base Cost (πŸͺ™ Gold) Price to reach Lv. 2. Sets the initial upgrade hurdle.
Cost Growth Multiplier Key pacing lever. Higher = longer waits between levels. Must stay near building growth (~1.15–1.25).
Level Boost (+Mult / lv) Increases sell speed AND gold/liter. +0.25 gives +56% gold/s per level (quadratic yield).
Floor Charisma Multiplier Floor tier multiplier (Floor 1=1x, Floor 2=2.8x, Floor 3=7.84x). Scales cost & gold/s equally.
Cost(Lv) = Base * Charisma * (Growth ^ (Lv - 1))

🍺 Waifu Unlock / Floor Pulls

Pull #1 Cost (Floor 2) Unlock price for 2nd floor. Gated after Waifu 1 hits Lv. 3.
Pull #2 Cost (Floor 3) Unlock price for 3rd floor. Gated after Waifu 2 hits Lv. 5.
Pull #3+ Base (Floor 4) Anchor for late floors.
Pull Cost Growth Multiplier Pacing master lever. Revenue scales ~7.84x/floor. 18x ensures higher floors take hours/days/weeks.
PullCost(P>=2) = Base * (Growth ^ (P - 1))

⏱️ Upgrade Cadence: Building Buys vs Waifu Level-Ups

"Wait Time" = time required to save up the gold for that upgrade based on tavern revenue at that exact level (Revenue = SellRateΒ²).

Lvl / Count Next Bldg Buy Bldg Cost Brew Rate Bldg Wait Time Next Waifu Lv Waifu Cost Sell Rate Gold / Sec Waifu Wait Time Ratio (Waifu / Bldg)

🏰 Floor & Waifu Pull Progression (Floors 1 to 20)

Shows the cost to unlock each floor, the dynamic required waifu level, and the time to save up from the previous floor's income.

Floor Pull # Prerequisite Gate Unlock Cost (πŸͺ™) Base Charisma (1x) Max Sell Rate @ Gate Lv Est. Revenue @ Gate Wait Time to Unlock

🏭 Building Tiers & Production Milestones (Tiers 1 to 13)

Each building tier maps to its corresponding tavern floor, scaling through the late-game economy.

Tier Building Name Base Cost (πŸͺ™) 10x Copies Cost (πŸͺ™) Output / Bonus Target Floor Alignment